The farmer from Harvest Moon (SNES, 1997) released by Natsume Inc. of Shinjuku, Tokyo.
Now you too can enjoy the gruelling chores of farm life and small-town dating in the comfort of your living room!
I’ve decided to take a break from just posting American-made characters. Though that was a fun self-restraint at one time, I want to just draw whatever now.
This is Captain Falcon from Nintendo’s F-Zero series (1991- ).
Harley from Harley’s Humungous Adventure (SNES and Genesis, 1993), developed by Visual Concepts of San Anselmo, California.
This guy was the last big American guy I wanted to draw.
Pitfall Harry Jr. from Pitfall: The Mayan Adventure (SNES and Genesis, 1994) made by Activision of Los Angeles, California.
The original Pitfall was a blocky-looking game popular on crude, 80s-era home consoles. The 16-bit sequel featured much nicer graphics. I remember reading in Nintendo Power that there was a secret room or something where you could go and fight the horrible blocky scorpions from the first game.
Krusty the Klown from Krusty’s Super Fun House (SNES and Genesis, 1992) released by Acclaim of Glen Cove, New York.
I think I owned this game. I know it sounds phoney when people say this, but I honestly can’t remember. I feel it was a game that was swapping hands in my gradeschool social circle. Anyway, as a Simpsons fan I played it a lot, but only recently learned it wasn’t supposed to be a Simpsons game at all. Fun House began life as Rat Trap, a game created by the British studio Fox Williams, who in turn sold it to Acclaim, who stuck in some Simpsons characters and called it a day. It makes a lot of sense, as it’s easily the least Simpsons “feeling” of all the 90s-era Simpsons games, many of which were hardly thematically on-point masterpieces in their own right.
President William Jefferson Clinton from NBA Jam (SNES and Genesis; October 1994) made by Acclaim Entertainment of Glen Cove, New York.
A while ago on my other site I had a discussion going about the way we members of the millennial generation have witnessed cultural norms change in our short lifetimes. One reader mentioned how the office of the president has steadily cheapened in the public imagination, and cited Clinton’s “secret character” inclusion in this game as a good example. The gesture seemed fairly subversive and disrespectful in its time, but now comes off as extraordinarily innocuous. Even charming.
Zeke and Julie from Zombies Ate My Neighbours! (Genesis and SNES; September, 1993) produced by LucasArts of San Francisco, California.
A charming game with all that classic Lucas Arts charming charm. But did you know there was also a lesser-known sequel entitled Ghoul Patrol that charmed absolutely no one?
Captain Sküljagger from Sküljagger: Revolt of the Westicans (SNES; October, 1993) released by American Softworks Corporation of Darien, Connecticut.
I feel like Sküljagger may be one of the most commonly-seen but never-played games of the SNES era. If you’re baffled, just Google the box. Looks weirdly familiar, eh?
Aero from Aero the Acro-Bat (SNES and Genesis; 1993) developed by Iguana Entertainment of Sunnyvale, California.
I feel like there were two distinct strains of animal mascot platformers in the mid-1990s: those that wanted to have their own Disney TV series, and those that simply wanted to rip-off Sonic. Aero was solidly in the latter camp.
James Pond from James Pond II: Codename: RoboCod, aka Super James Pond (SNES and Genesis, 1991).
Argh, I messed up again. I had been under the impression the James Pond franchise was developed by US-based Electronic Arts, when in actuality, as I now learn, EA merely published the series, which were actually created by Millennium Interactive, based out of Cambridge, England. British screw up Sunday! On Friday!
The M.C. from Super Smash TV (SNES and Genesis; 1992) released by Acclaim Entertainment, Inc. of Glen Cove, New York.
A fun, violent game depicting a hideous dystopian future where reality TV has reached sickening new heights of vicious depravity. Acclaim should totally sue Suzanne Collins.
Earthworm Jim and Snot from Earthworm Jim 2 (SNES and Genesis; 1995-1996) developed by Shiny Entertainment of Laguna Beach, California.
I was Earthworm Jim crazy as a kid! I had all the games and toys and watched the TV show and everything. Which is exactly what the Playmates corporation wanted. It’s not well-known, but the EWJ franchise was originally intended to be an action figure line with a game, rather than a game with some action figures.
Suggested by @mhingston
Bubsy from Bubsy in: Claws Encounters of the Furred Kind (SNES and Genesis; 1993) produced by Accolade of San Jose, California.
Bubsy seems to be an almost universally-reviled figure today, synonymous with the horrible mascot platformer craze of the mid-1990s. I agree that the games were nothing special, but I’ve always thought Bubsy himself was a decently-designed character — especially contrast to some of the true Poochie-like abominations who would come later.
Suggested by @OneTrickToby
Johnny Cage from Mortal Kombat (Arcade, October 1992), produced by Midway Manufacturing Company of Chicago, Illinois.
I never liked fighting games much as a kid; I was very conservative even as a child, and was very swept up in the anti-Mortal Kombat, anti-violence hysteria of the early 1990s. That same hysteria was later mocked in Mortal Kombat II when characters were given cornball “friendship moves,” like the one Johnny is doing here.
Thanks to @RicardoB for the idea.
The Dog and the Boy from The Secret of Evermore (SNES; October, 1995), released by SquareSoft USA of Redmond, Washington.
A lot of people seem to hate this game for crapping all over the Secret of Mana legacy, but I have mostly good memories. Between this and that horrible Final Fantasy movie, however, it doesn’t seem like Square America has had a lot of success wooing their countrymen.