Elizabeth and Songbird from Bioshock Infinite (multiple systems, 2013), produced by 2K, from Novato, California.
I often sell this as a print at comic shows but I just realized I’d never uploaded it! 

Elizabeth and Songbird from Bioshock Infinite (multiple systems, 2013), produced by 2K, from Novato, California.

I often sell this as a print at comic shows but I just realized I’d never uploaded it! 

19 Sep 2014 / 5 notes

Sora from Kingdom Hearts (Playstation 2, 2002) released by SquareSoft of Tokyo.
This was a fun game. Obviously no Disney fan could fail to enjoy it. It is, however, simply just one long commercial for Kingdom Hearts 2.

Sora from Kingdom Hearts (Playstation 2, 2002) released by SquareSoft of Tokyo.

This was a fun game. Obviously no Disney fan could fail to enjoy it. It is, however, simply just one long commercial for Kingdom Hearts 2.

10 Jul 2014 / 4 notes

Squall Leonhart from Final Fantasy VIII (Playstation, 1999) created by SquareSoft of Tokyo.
I liked the days when each FF game tried a new setting and aesthetic. After the disastrous FFIX, however, it seems the J-pop sensibilities of number eight were allowed to forever define the series.

Squall Leonhart from Final Fantasy VIII (Playstation, 1999) created by SquareSoft of Tokyo.

I liked the days when each FF game tried a new setting and aesthetic. After the disastrous FFIX, however, it seems the J-pop sensibilities of number eight were allowed to forever define the series.

The farmer from Harvest Moon (SNES, 1997) released by Natsume Inc. of Shinjuku, Tokyo.
Now you too can enjoy the gruelling chores of farm life and small-town dating in the comfort of your living room! 

The farmer from Harvest Moon (SNES, 1997) released by Natsume Inc. of Shinjuku, Tokyo.

Now you too can enjoy the gruelling chores of farm life and small-town dating in the comfort of your living room! 

Wilson, from Don’t Starve (PC, 2013) made by Klei Entertainment from Vancouver, British Columbia.
I was at the Northwest Fanfest show selling some of my art last weekend and got a request for this guy. I’m vaguely familiar with this game since my pal Dexter is quite a fan.

Wilson, from Don’t Starve (PC, 2013) made by Klei Entertainment from Vancouver, British Columbia.

I was at the Northwest Fanfest show selling some of my art last weekend and got a request for this guy. I’m vaguely familiar with this game since my pal Dexter is quite a fan.

5 Jul 2014 / 17 notes / dontstarve 

Banjo and Kazooie from the Banjo-Kazooie series.
This is very easily my favorite franchise of all time. I have still yet to play the XBox one, though. 

Banjo and Kazooie from the Banjo-Kazooie series.

This is very easily my favorite franchise of all time. I have still yet to play the XBox one, though. 

13 May 2014 / 16 notes

Agents Derek, J and Morris from Nintendo’s Elite Beat Agents (2006).
This was another request I got at the Retro Gaming convention. Never played it, though it looks like fun. Rhythm games are strangely hypnotic. Must be the rhythm.

Agents Derek, J and Morris from Nintendo’s Elite Beat Agents (2006).

This was another request I got at the Retro Gaming convention. Never played it, though it looks like fun. Rhythm games are strangely hypnotic. Must be the rhythm.

Cloud, from SquareSoft’s Final Fantasy VII.
This was the game I bought my PlayStation for. I liked it a lot at the time, and remember finding the ending very affecting. So much so that I found myself unable to focus on Pokemon: The Movie, which I saw later that same day. 

Cloud, from SquareSoft’s Final Fantasy VII.

This was the game I bought my PlayStation for. I liked it a lot at the time, and remember finding the ending very affecting. So much so that I found myself unable to focus on Pokemon: The Movie, which I saw later that same day. 

Greninja from Nintendo’s Pokémon X and Y (2013).
I only learned about this character recently, following the news that he was going to be in the new Smash Bros. game. He strikes me as just such a preposterous character. I mean, he uses his tongue as a scarf? That seems like a gag out of Tiny Toons. I don’t get how people can take him seriously.

Greninja from Nintendo’s Pokémon X and Y (2013).

I only learned about this character recently, following the news that he was going to be in the new Smash Bros. game. He strikes me as just such a preposterous character. I mean, he uses his tongue as a scarf? That seems like a gag out of Tiny Toons. I don’t get how people can take him seriously.

I’ve decided to take a break from just posting American-made characters. Though that was a fun self-restraint at one time, I want to just draw whatever now.
This is Captain Falcon from Nintendo’s F-Zero series (1991- ).

I’ve decided to take a break from just posting American-made characters. Though that was a fun self-restraint at one time, I want to just draw whatever now.

This is Captain Falcon from Nintendo’s F-Zero series (1991- ).

Harley from Harley’s Humungous Adventure (SNES and Genesis, 1993), developed by Visual Concepts of San Anselmo, California.
This guy was the last big American guy I wanted to draw. 

Harley from Harley’s Humungous Adventure (SNES and Genesis, 1993), developed by Visual Concepts of San Anselmo, California.

This guy was the last big American guy I wanted to draw. 

Pitfall Harry Jr. from Pitfall: The Mayan Adventure (SNES and Genesis, 1994) made by Activision of Los Angeles, California.
The original Pitfall was a blocky-looking game popular on crude, 80s-era home consoles. The 16-bit sequel featured much nicer graphics. I remember reading in Nintendo Power that there was a secret room or something where you could go and fight the horrible blocky scorpions from the first game.

Pitfall Harry Jr. from Pitfall: The Mayan Adventure (SNES and Genesis, 1994) made by Activision of Los Angeles, California.

The original Pitfall was a blocky-looking game popular on crude, 80s-era home consoles. The 16-bit sequel featured much nicer graphics. I remember reading in Nintendo Power that there was a secret room or something where you could go and fight the horrible blocky scorpions from the first game.

Krusty the Klown from Krusty’s Super Fun House (SNES and Genesis, 1992) released by Acclaim of Glen Cove, New York.
I think I owned this game. I know it sounds phoney when people say this, but I honestly can’t remember. I feel it was a game that was swapping hands in my gradeschool social circle. Anyway, as a Simpsons fan I played it a lot, but only recently learned it wasn’t supposed to be a Simpsons game at all. Fun House began life as Rat Trap, a game created by the British studio Fox Williams, who in turn sold it to Acclaim, who stuck in some Simpsons characters and called it a day. It makes a lot of sense, as it’s easily the least Simpsons “feeling” of all the 90s-era Simpsons games, many of which were hardly thematically on-point masterpieces in their own right.

Krusty the Klown from Krusty’s Super Fun House (SNES and Genesis, 1992) released by Acclaim of Glen Cove, New York.

I think I owned this game. I know it sounds phoney when people say this, but I honestly can’t remember. I feel it was a game that was swapping hands in my gradeschool social circle. Anyway, as a Simpsons fan I played it a lot, but only recently learned it wasn’t supposed to be a Simpsons game at all. Fun House began life as Rat Trap, a game created by the British studio Fox Williams, who in turn sold it to Acclaim, who stuck in some Simpsons characters and called it a day. It makes a lot of sense, as it’s easily the least Simpsons “feeling” of all the 90s-era Simpsons games, many of which were hardly thematically on-point masterpieces in their own right.

Polterguy from Haunting Starring Polterguy (1993, Genesis) developed by Electronic Arts of San Mateo, California.
A clever, albeit ugly game. I remember seeing it in the stores all the time, but only played it myself very recently. It has a somewhat unsettling ending. 

Polterguy from Haunting Starring Polterguy (1993, Genesis) developed by Electronic Arts of San Mateo, California.

A clever, albeit ugly game. I remember seeing it in the stores all the time, but only played it myself very recently. It has a somewhat unsettling ending. 

Sergeant Rex Power Colt from Far Cry 3: Blood Dragon (multiple systems, 2013) made by Ubisoft Montreal of Montreal, Quebec.
I was at the Vancouver Retro Gaming Expo last weekend and a guy came by and asked me to draw this character. He was wearing a Far Cry 3 t-shirt. I drew it at the show, but wanted to take it home and color it. I hope he sees this.

Sergeant Rex Power Colt from Far Cry 3: Blood Dragon (multiple systems, 2013) made by Ubisoft Montreal of Montreal, Quebec.

I was at the Vancouver Retro Gaming Expo last weekend and a guy came by and asked me to draw this character. He was wearing a Far Cry 3 t-shirt. I drew it at the show, but wanted to take it home and color it. I hope he sees this.

14 Apr 2014 / 4 notes