Garrus Vakarian from Mass Effect (Xbox 360; November 2007) made by BioWare of Edmonton, Alberta.
I’ve gotten a lot of requests for this character, about who I know not too much. My friend Shannon is very fond of him, and I’ve seen her play Mass Effect (which number, I cannot recall), but it looks kinda dull to me. My main takeaway is that dating is important and everyone hates the ending.
Sweet Tooth from Twisted Metal (Playstation; November, 1995) released by SingleTrac Entertainment Technologies, Inc. of Salt Lake City, Utah.
Today we learned that Mormons made Twisted Metal. I didn’t see that one coming.
Lee Everett and Clementine from The Walking Dead: Season One (Multiple systems; April, 2012), produced by Telltale Games of San Rafael, California.
What’s this? An update? I’m going to be showing off (and selling!) some of my artwork at the Vancouver Retro Gaming Expo so I figured I may as well do a few new pieces. This is a character I’ve gotten a lot of requests for. As usual, if you have a request, please give me a message or a tweet.
Crash and Aku Aku from Crash Bandicoot (Playstation; August, 1996), created by Naughty Dog of Santa Monica, California.
Years ago, when I was in elementary school, I remember doing a report on the bandicoot, a weird, rat-like mammal from Australia. I got the idea from some rhyming picture book teacher had read earlier. It was about a bunch of animals having a party, and there was some line about “even the bandicoot gave a hoot” and I was curious what that thing was.
The point is, I was very smug when Crash came out a few years later and I was already well ahead of the bandicoot curve.
Sorry it’s been so long since the last update. I’ll try to get more into this.
28 Dec 2012 / 7 notes
Ralph from Wreck-It Ralph (Arcade; 1982) made by Walt Disney Studios of Burbank, California.
I saw this film last night, and quite enjoyed it. I don’t think it’s the best Disney film of all time by any means, but it’s a very sweet and charming film — much moreso, in fact, than I think many might expect, given how heavily the “geek” angle’s been hyped. It’s also not that much of a “video game movie” as such; I was actually surprised how much of the film’s aesthetic theme is actually based around candy, which I think is a lot more fun than just constant gamer in-jokes. We get enough of those as it is.
6 Nov 2012 / 9 notes
The bad guy from Donkey Kong Jr. (Arcade, 1982).
And thus concludes my attempt to draw 31 Nintendo-brand bad guys for the entire month of October. I got quite ill at one point, and a bit lazy on another, so I didn’t quite make it — but it was still a lot of fun trying.
I’m gonna return Play American back to its American roots now. If you’re still craving more Nintendo monsters, however, be sure to check out my pal Mark’s amazing Nintober blog. He managed to do the full 31, unlike some people.
31 Oct 2012 / 3 notes
Nintendo-brand Halloween spooky fun time bestiary #26
Tempura Wizard from Kid Icarus: Uprising (3DS; March, 2012)
30 Oct 2012 / 6 notes
Nintendo-brand Halloween spooky fun time bestiary #25
Segmented Crawbster from Pikmin 2 (Game Cube; August, 2004).
29 Oct 2012 / 1 note
Nintendo-brand Halloween spooky fun time bestiary #24
Pionpi from Super Mario Land (Game Boy; August, 1989)
29 Oct 2012 / 2 notes
Nintendo-brand Halloween spooky fun time bestiary #23
Shadow Link from Zelda II: The Adventure of Link (NES; December, 1988).
29 Oct 2012 / 1 note