Krusty the Klown from Krusty’s Super Fun House (SNES and Genesis, 1992) released by Acclaim of Glen Cove, New York.
I think I owned this game. I know it sounds phoney when people say this, but I honestly can’t remember. I feel it was a game that was swapping hands in my gradeschool social circle. Anyway, as a Simpsons fan I played it a lot, but only recently learned it wasn’t supposed to be a Simpsons game at all. Fun House began life as Rat Trap, a game created by the British studio Fox Williams, who in turn sold it to Acclaim, who stuck in some Simpsons characters and called it a day. It makes a lot of sense, as it’s easily the least Simpsons “feeling” of all the 90s-era Simpsons games, many of which were hardly thematically on-point masterpieces in their own right.

Krusty the Klown from Krusty’s Super Fun House (SNES and Genesis, 1992) released by Acclaim of Glen Cove, New York.

I think I owned this game. I know it sounds phoney when people say this, but I honestly can’t remember. I feel it was a game that was swapping hands in my gradeschool social circle. Anyway, as a Simpsons fan I played it a lot, but only recently learned it wasn’t supposed to be a Simpsons game at all. Fun House began life as Rat Trap, a game created by the British studio Fox Williams, who in turn sold it to Acclaim, who stuck in some Simpsons characters and called it a day. It makes a lot of sense, as it’s easily the least Simpsons “feeling” of all the 90s-era Simpsons games, many of which were hardly thematically on-point masterpieces in their own right.

Polterguy from Haunting Starring Polterguy (1993, Genesis) developed by Electronic Arts of San Mateo, California.
A clever, albeit ugly game. I remember seeing it in the stores all the time, but only played it myself very recently. It has a somewhat unsettling ending. 

Polterguy from Haunting Starring Polterguy (1993, Genesis) developed by Electronic Arts of San Mateo, California.

A clever, albeit ugly game. I remember seeing it in the stores all the time, but only played it myself very recently. It has a somewhat unsettling ending. 

Sergeant Rex Power Colt from Far Cry 3: Blood Dragon (multiple systems, 2013) made by Ubisoft Montreal of Montreal, Quebec.
I was at the Vancouver Retro Gaming Expo last weekend and a guy came by and asked me to draw this character. He was wearing a Far Cry 3 t-shirt. I drew it at the show, but wanted to take it home and color it. I hope he sees this.

Sergeant Rex Power Colt from Far Cry 3: Blood Dragon (multiple systems, 2013) made by Ubisoft Montreal of Montreal, Quebec.

I was at the Vancouver Retro Gaming Expo last weekend and a guy came by and asked me to draw this character. He was wearing a Far Cry 3 t-shirt. I drew it at the show, but wanted to take it home and color it. I hope he sees this.

14 Apr 2014 / 4 notes

Garrus Vakarian from Mass Effect (Xbox 360; November 2007) made by BioWare of Edmonton, Alberta.
I’ve gotten a lot of requests for this character, about who I know not too much. My friend Shannon is very fond of him, and I’ve seen her play Mass Effect (which number, I cannot recall), but it looks kinda dull to me. My main takeaway is that dating is important and everyone hates the ending. 

Garrus Vakarian from Mass Effect (Xbox 360; November 2007) made by BioWare of Edmonton, Alberta.

I’ve gotten a lot of requests for this character, about who I know not too much. My friend Shannon is very fond of him, and I’ve seen her play Mass Effect (which number, I cannot recall), but it looks kinda dull to me. My main takeaway is that dating is important and everyone hates the ending. 

Sweet Tooth from Twisted Metal (Playstation; November, 1995) released by SingleTrac Entertainment Technologies, Inc. of Salt Lake City, Utah.
Today we learned that Mormons made Twisted Metal. I didn’t see that one coming.

Sweet Tooth from Twisted Metal (Playstation; November, 1995) released by SingleTrac Entertainment Technologies, Inc. of Salt Lake City, Utah.

Today we learned that Mormons made Twisted Metal. I didn’t see that one coming.

Lee Everett and Clementine from The Walking Dead: Season One (Multiple systems; April, 2012), produced by Telltale Games of San Rafael, California.
What’s this? An update? I’m going to be showing off (and selling!) some of my artwork at the Vancouver Retro Gaming Expo so I figured I may as well do a few new pieces. This is a character I’ve gotten a lot of requests for. As usual, if you have a request, please give me a message or a tweet.

Lee Everett and Clementine from The Walking Dead: Season One (Multiple systems; April, 2012), produced by Telltale Games of San Rafael, California.

What’s this? An update? I’m going to be showing off (and selling!) some of my artwork at the Vancouver Retro Gaming Expo so I figured I may as well do a few new pieces. This is a character I’ve gotten a lot of requests for. As usual, if you have a request, please give me a message or a tweet.

23 Feb 2014 / 7 notes / walkingdead 

Crash and Aku Aku from Crash Bandicoot (Playstation; August, 1996), created by Naughty Dog of Santa Monica, California.
Years ago, when I was in elementary school, I remember doing a report on the bandicoot, a weird, rat-like mammal from Australia. I got the idea from some rhyming picture book teacher had read earlier. It was about a bunch of animals having a party, and there was some line about “even the bandicoot gave a hoot” and I was curious what that thing was. 
The point is, I was very smug when Crash came out a few years later and I was already well ahead of the bandicoot curve.
Sorry it’s been so long since the last update. I’ll try to get more into this.

Crash and Aku Aku from Crash Bandicoot (Playstation; August, 1996), created by Naughty Dog of Santa Monica, California.

Years ago, when I was in elementary school, I remember doing a report on the bandicoot, a weird, rat-like mammal from Australia. I got the idea from some rhyming picture book teacher had read earlier. It was about a bunch of animals having a party, and there was some line about “even the bandicoot gave a hoot” and I was curious what that thing was. 

The point is, I was very smug when Crash came out a few years later and I was already well ahead of the bandicoot curve.

Sorry it’s been so long since the last update. I’ll try to get more into this.

28 Dec 2012 / 7 notes

Ralph from Wreck-It Ralph (Arcade; 1982) made by Walt Disney Studios of Burbank, California.
I saw this film last night, and quite enjoyed it. I don’t think it’s the best Disney film of all time by any means, but it’s a very sweet and charming film — much moreso, in fact, than I think many might expect, given how heavily the “geek” angle’s been hyped. It’s also not that much of a “video game movie” as such; I was actually surprised how much of the film’s aesthetic theme is actually based around candy, which I think is a lot more fun than just constant gamer in-jokes. We get enough of those as it is.

Ralph from Wreck-It Ralph (Arcade; 1982) made by Walt Disney Studios of Burbank, California.

I saw this film last night, and quite enjoyed it. I don’t think it’s the best Disney film of all time by any means, but it’s a very sweet and charming film — much moreso, in fact, than I think many might expect, given how heavily the “geek” angle’s been hyped. It’s also not that much of a “video game movie” as such; I was actually surprised how much of the film’s aesthetic theme is actually based around candy, which I think is a lot more fun than just constant gamer in-jokes. We get enough of those as it is.

6 Nov 2012 / 9 notes

The bad guy from Donkey Kong Jr. (Arcade, 1982).
And thus concludes my attempt to draw 31 Nintendo-brand bad guys for the entire month of October. I got quite ill at one point, and a bit lazy on another, so I didn’t quite make it — but it was still a lot of fun trying.
I’m gonna return Play American back to its American roots now. If you’re still craving more Nintendo monsters, however, be sure to check out my pal Mark’s amazing Nintober blog. He managed to do the full 31, unlike some people.

The bad guy from Donkey Kong Jr. (Arcade, 1982).

And thus concludes my attempt to draw 31 Nintendo-brand bad guys for the entire month of October. I got quite ill at one point, and a bit lazy on another, so I didn’t quite make it — but it was still a lot of fun trying.

I’m gonna return Play American back to its American roots now. If you’re still craving more Nintendo monsters, however, be sure to check out my pal Mark’s amazing Nintober blog. He managed to do the full 31, unlike some people.

31 Oct 2012 / 3 notes

Nintendo-brand Halloween spooky fun time bestiary #26
Tempura Wizard from Kid Icarus: Uprising (3DS; March, 2012)

Nintendo-brand Halloween spooky fun time bestiary #26

Tempura Wizard from Kid Icarus: Uprising (3DS; March, 2012)

30 Oct 2012 / 6 notes